As you may or may not know - Wacky Chess keeps score. Here's the formula for keeping score.

You know the points system some people use in chess? If you don't...

Pawns are worth 1 point

Bishops and Knights are worth 3 points

Rooks are worth 5 points

Queens are worth 9 points

Kings are priceless, but some people call that 3 1/2 points. In Wacky Chess, Kings are 4 points.

Take this points system. This I'll call the defending power. Divide that from 9 and round to the nearest number. This is known as the attacking power.

Take the attacking power * 10 * the number of spaces a piece moves. You get those points for this move.

If you capture someone, then it's 100 points * attacking power * defending power.

If you capture someone, and your opponent captures right back, that's known as a counter-attack and scores points. If the original capturer captures someone right back, it's known as a double-counter and scores more points than the original counter.

If you capture someone, your opponent doesn't, and you capture another piece on the next turn, that's known as a combination and scores points that way.

Now the more technical version:

Pawn:

90 points / space / move

900 points for capturing a pawn

2,700 points for capturing a knight or bishop

4,500 points for capturing a rook

8,100 points for capturing a queen

Bishop and Knight:

30 points / space / move

300 points for capturing a pawn

900 points for capturing a knight or bishop

1,500 points for capturing a rook

2,700 points for capturing a queen

Rook:

20 points / space / move

200 points for capturing a pawn

600 points for capturing a knight or bishop

1,000 points for capturing a rook

1,800 points for capturing a queen

Queen:

10 points / space / move

100 points for capturing a pawn

300 points for capturing a knight or bishop

500 points for capturing a rook

900 points for capturing a queen

King: This is an exception - the king has an attacking power of 18 because of it's importance as a piece.

180 points / space / move

1,800 points for capturing a pawn

5,400 points for capturing a knight or bishop

9,000 points for capturing a rook

16,200 points for capturing a queen

Counter attacking scoring schedule:

100 * Multiplier * Number of points scored by both players

Combination scoring schedule:

100 * Multiplier * Number of points scored by both players

Multiplier Schedule:

Starting at 2-hit: 2-3-4-5-7-9-11-13-15-18-21-24-27-... - 7 multiplier = 6 hit, and 18 multiplier = 11 hit

Special Scoring:

Castling - 500

En Passant Capture - 1,000

Check - 5,000

Resignation - 20,000 to the person who the player resigned to

Checkmate - 25,000 (Wacky Chess sometimes says an additional 20,000
points - that's check + checkmate)

Fall bonus: 500 * defending power / fall. Fall multiplier starts at 1.0 and increases by .5 for each piece fallen.

Time bonus:

20 points / second

Life bonus:

1,000 points / piece point left on the board.

43 points left: 100,000 points (All pieces left on the board)

>= 44 points left: 200,000 points (More than all pieces left on the board)

Move bonus:

Using moves under 100...

100 or more moves - 0 points

50 - 100 moves - 500 / move under 100

25 - 49 moves - 1,000 / move under 100

10 - 24 moves - 1,500 / move under 100

2 - 9 moves - 2,500 / move under 100