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Wacky Chess Rules

Old scoring rules

As you may or may not know - Wacky Chess keeps score.  Here's the formula for keeping score.

You know the points system some people use in chess? If you don't...

Pawns are worth 1 point
Bishops and Knights are worth 3 points
Rooks are worth 5 points
Queens are worth 9 points
Kings are priceless, but some people call that 3 1/2 points. In Wacky Chess, Kings are 4 points.

Take this points system.  This I'll call the defending power.  Divide that from 9 and round to the nearest number.  This is known as the attacking power.

Take the attacking power * 10 * the number of spaces a piece moves.  You get those points for this move.

If you capture someone, then it's 100 points * attacking power * defending power.

If you capture someone, and your opponent captures right back, that's known as a counter-attack and scores points.  If the original capturer captures someone right back, it's known as a double-counter and scores more points than the original counter.

If you capture someone, your opponent doesn't, and you capture another piece on the next turn, that's known as a combination and scores points that way.

Now the more technical version:

Pawn:

90 points / space / move
900 points for capturing a pawn
2,700 points for capturing a knight or bishop
4,500 points for capturing a rook
8,100 points for capturing a queen

Bishop and Knight:

30 points / space / move
300 points for capturing a pawn
900 points for capturing a knight or bishop
1,500 points for capturing a rook
2,700 points for capturing a queen

Rook:

20 points / space / move
200 points for capturing a pawn
600 points for capturing a knight or bishop
1,000 points for capturing a rook
1,800 points for capturing a queen

Queen:

10 points / space / move
100 points for capturing a pawn
300 points for capturing a knight or bishop
500 points for capturing a rook
900 points for capturing a queen

King:  This is an exception - the king has an attacking power of 18 because of it's importance as a piece.

180 points / space / move
1,800 points for capturing a pawn
5,400 points for capturing a knight or bishop
9,000 points for capturing a rook
16,200 points for capturing a queen

Counter attacking scoring schedule:

100 * Multiplier * Number of points scored by both players

Combination scoring schedule:

100 * Multiplier * Number of points scored by both players

Multiplier Schedule:

Starting at 2-hit: 2-3-4-5-7-9-11-13-15-18-21-24-27-... - 7 multiplier = 6 hit, and 18 multiplier = 11 hit

Special Scoring:

Castling - 500
En Passant Capture - 1,000

Check - 5,000
Resignation - 20,000 to the person who the player resigned to
Checkmate - 25,000 (Wacky Chess sometimes says an additional 20,000 points - that's check + checkmate)

Fall bonus:  500 * defending power / fall.  Fall multiplier starts at 1.0 and increases by .5 for each piece fallen.

Time bonus:

20 points / second

Life bonus:

1,000 points / piece point left on the board.
43 points left: 100,000 points (All pieces left on the board)
>= 44 points left: 200,000 points (More than all pieces left on the board)

Move bonus:

Using moves under 100...

100 or more moves - 0 points
50 - 100 moves - 500 / move under 100
25 - 49 moves - 1,000 / move under 100
10 - 24 moves - 1,500 / move under 100
2 - 9 moves - 2,500 / move under 100