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Wacky Chess Rules

Old scoring rules

As you may or may not know - Wacky Chess keeps score.  Here's the formula for keeping score.

You know the points system some people use in chess? If you don't...

Pawns are worth 1 point
Bishops and Knights are worth 3 points
Rooks are worth 5 points
Queens are worth 9 points
Kings are priceless, but some people call that 3 1/2 points. In Wacky Chess, Kings are 4 points.

Take this points system.  This I'll call the defending power.  Divide that from 9 and round to the nearest number.  This is known as the attacking power.

Take the attacking power * 10 * the number of spaces a piece moves.  You get those points for this move.

If you capture someone, then it's 100 points * attacking power * defending power.

If you capture someone, and your opponent captures right back, that's known as a counter-attack and scores points.  If the original capturer captures someone right back, it's known as a double-counter and scores more points than the original counter.

If you capture someone, your opponent doesn't, and you capture another piece on the next turn, that's known as a combination and scores points that way.

Now the more technical version:

Pawn:

90 points / space / move
900 points for capturing a pawn
2,700 points for capturing a knight or bishop
4,500 points for capturing a rook
8,100 points for capturing a queen

Bishop and Knight:

30 points / space / move
300 points for capturing a pawn
900 points for capturing a knight or bishop
1,500 points for capturing a rook
2,700 points for capturing a queen

Rook:

20 points / space / move
200 points for capturing a pawn
600 points for capturing a knight or bishop
1,000 points for capturing a rook
1,800 points for capturing a queen

Queen:

10 points / space / move
100 points for capturing a pawn
300 points for capturing a knight or bishop
500 points for capturing a rook
900 points for capturing a queen

King:  This is an exception - the king has an attacking power of 18 because of it's importance as a piece.

180 points / space / move
1,800 points for capturing a pawn
5,400 points for capturing a knight or bishop
9,000 points for capturing a rook
16,200 points for capturing a queen

Counter attacking scoring schedule:

Counter - 2,000
Double Counter - 3,500
Triple Counter - 5,000
Quadruple Counter - 7,000
Quintuple Counter - 10,000
Sextuple Counter - 15,000
Septuple Counter - 25,000
Octuple Counter - 35,000
Nonuple Counter - 50,000
Decuple Counter - 75,000
Etc. - 100,000, 125,000, 150,000 - etc.

Combination scoring schedule:

2 hit - 1,000
3 hit - 2,500
4 hit - 4,000
5 hit - 6,000
6 hit - 8,500
7 hit - 12,000
8 hit - 17,500
9 hit - 25,000
10 hit - 35,000
Etc. - 50,000, 65,000, 80,000 - etc.

Special Scoring:

Castling - 500
En Passant Capture - 1,000

Check - 5,000
Checkmate - 25,000 (Wacky Chess sometimes says an additional 20,000 points - that's check + checkmate)

Fall bonus:  500 * defending power / fall.  Fall multiplier starts at 1.0 and increases by .5 for each piece fallen.

Time bonus:
50 / second
600 / 10 seconds
4,000 / minute
50,000 / 10 minutes
400,000 / hour

Life bonus:

0 - 25 points left:  1,000 / point
26 - 35 points left:  2,000 / point
36 - 40 points left:  3,000 / point
41 - 42 points left:  5,000 / point
43 points left:  10,000 / point
>= 44 points left:  20,000 / point

Move bonus:

Using moves under 50...

50 or more moves - 0 points
49 - 40 moves - 500 / move under 50
39 - 30 moves - 700 / move under 50
29 - 20 moves - 1,000 / move under 50
19 - 15 moves - 2,000 / move under 50
14 - 10 moves - 3,500 / move under 50
4 - 10 moves - 5,000 / move under 50
1 - 3 moves - 10,000 / move under 50